I have a question for anyone that is in the know about how game surround is handled. I recently thought I had a problem with my surround speakers.
Stereo panning effects were working in the rear channels, however certain sounds didn't sound right and wouldn't pan. Sometimes sounds would come out of one rear but I couldn't replicate it if I turned my character the other way.
I have tried this out in quite a few games both on the PS3 and 360.
Say if you are standing in Modern Warfare 2 and you drop a tactical insertion, if you stand with your back to it you can hear the sound panning left to right or right to left in the rear channels. This is dynamic and reacts to the player however I think that some are either static or just triggered in one or the other.
I thought I had a problem with my speakers but I think this is just how game audio is.
Wondered if anyone else had more of an insight
I have found a lot of surround effects seem to be coming from the right hand side rather than the left
Stereo panning effects were working in the rear channels, however certain sounds didn't sound right and wouldn't pan. Sometimes sounds would come out of one rear but I couldn't replicate it if I turned my character the other way.
I have tried this out in quite a few games both on the PS3 and 360.
Say if you are standing in Modern Warfare 2 and you drop a tactical insertion, if you stand with your back to it you can hear the sound panning left to right or right to left in the rear channels. This is dynamic and reacts to the player however I think that some are either static or just triggered in one or the other.
I thought I had a problem with my speakers but I think this is just how game audio is.
Wondered if anyone else had more of an insight
I have found a lot of surround effects seem to be coming from the right hand side rather than the left